fab and lisences, what if I start out under 100k and through development/ea I cross the 100k mark?

I have been looking at the fab store and thinking of a game where I could use the assets the problem is the 2 license types, I am thinking I would start in early access to help get funds to get more assets, and even at 10$ a sale, it wouldn’t take long before I cross the 100k mark if even a moderately successful game was made, what would happen to the prior assets purchased at a lower price?

would they need to be re purchased at a higher price or are they grandfathered in because they were from before anything took off?

Hey there @alidan! Welcome to the community!

Per the Fab EULA:

  1. CONTENT LICENSE GRANT

a. License Tiers. Content may be offered at different license tiers, and before completing a Transaction you may be required to select between a Personal - Reference Only tier, a Personal tier, and a Professional tier (each a “License Tier”). You are only eligible for a Personal - Reference Only tier or Personal tier if, at the time of the Transaction you, together with any controlling entity and other entities under common control with you, have not generated more than $100,000 USD in gross revenue from your commercial activity in the digital content industry in the last 12 months. For purposes of this calculation, revenue includes any advances received or other funds raised. If you complete a Transaction for a License Tier you were not eligible for at the time of purchase, you must, upon request, pay Epic the remainder of what you would have owed had you purchased a License Tier you were eligible for.

Disclaimer: I am not a lawyer and cannot speak for Epic, but it reads here that this is determined at the time of the transaction. As always for any commercial projects I’d always recommend your lawyer for legal interpretations.

I hope this helps!