F8 (Possess or Eject Player) Hotkey not ejecting my player

I found the section in Editor Preferences > General > Keyboard Shortcuts > Possess or Eject Player and it is correctly set to F8. When I press F8 in play mode I’m not getting ejected from my player view. Know anything I can try to fix this? The function used to work.

This is happening to me too. I’m using a Kinesis keyboard that requires me to press a “fn” button to activate my function keys. I guess we could always just create a new binding…

I found that it does not work with the New Editor Window, but does work for me in the Selected Viewport only. I’m not sure this is intended, but I guess I’ll just have to not use the new editor window.

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Nice–Selected Viewport works for me as well. Thanks for the tip!

I have done every thing what you guys mentioned, but nothing happened

Hey, I ran into the exact same problem as well, My solution is to simply remap it to F8 again and it started working.

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Thank you

I don’t know if this is a bug or intended behavior, but if you look at the C++, in DebuggerCommands.cpp, in FInternalPlayWorldCommandCallbacks::PlayInEditorFloating_Clicked(), you can see the code is getting ActiveLevelViewport, but it is not setting SessionParams.DestinationSlateViewport before calling GUnrealEd->RequestPlaySession(SessionParams), which other similar functions do.

In that same file, in FInternalPlayWorldCommandCallbacks::CanPossessEjectPlayer(), it checks DestinationSlateViewport.IsValid()

If you stop in the debugger, you’ll see that DestinationSlateViewport is null, so that function will return false, which prevents the user from Ejecting during Play In New Editor Window.

A simple workaround that I do is create a Blueprint subclass of SpectatorPawn and map another keyboard button to spawn a SpectatorPawn, and then have the player possess the SpectatorPawn.

I save a reference to the previous player pawn and when pressing the input again, re-possess the old player pawn.


Create Spectator Pawn Blueprint Class:


Create and Possess Spectator Pawn


Re-possess Player Pawn and Remove Spectator Pawn

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