Hi there! I’m trying to make a F-Zero & Distance style hybrid game, i’m stuck at the vehicle physics for now, i placed a placeholder track and a placeholder vehicle which is a simple box for now on. I watched a few tutorials about hover cars but that’s not the result i want, so i tried to make my own, i’m tracing a line from the vehicle to the ground checking if there is a ground, and if there is, teleport the vehicle to the ground + 100 on the Z position, also getting the normals from the ground setting the rotation of the box, well, it kinda works as i want it to work? But it’s very glitchy, the vehicle moves on it’s own trying to get to the top of the road which is weird… I was also trying to make a capsule collider but i didn’t get the proper result. The vehicle should stay on the ground of the road, gravity should be only enabled if i’m off the road, the vehicle should just be stuck hover on the road like it’s glued but i should have full controll over the vehicle. Any suggestions i could try?
Here’s a video on how glitchy it is now: - YouTube
The whole vehicle blueprint: Vehicle Physics posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
I hope you can help me a little.