Title pretty much sums it up. If you’re in “Geometry Edit Mode” and you select some BSP and hit “F” on your keyboard to focus your viewport, it centers your viewport at the grid origin instead of the BSP. Pesky bug.
Hi V. Moore,
I was able to reproduce this issue in the latest build of the engine and have submitted a bug report (Reference:TTP349580). In a future build you will be able to see if this has been addressed in the release notes.
In the meantime, as a workaround you can select a single face of the BSP while in Geometry mode and the “F” button will focus on that particular face.
Thanks for your input!
Thanks!