Hello,
I created a character in Adobe Fuse, then I sent it to Mixamo, add blendshapes (Mainly eyes), and downloaded T-Pose in FBX. I created a new project in Maya, imported that FBX file, changed transparency (like Moustache and Eyelashes) and I used Mixamo Auto Control Rig.
In Maya, everything works fine. Blendshapes are good, moving is fine, there’s no problem. But, every time I tried to export that character to Unreal Engine (By the way, I need to use FBX 2011 for the name of blendshapes) there are no blendshapes for eyelashes. I tried to animate blink, but eyelashes didn’t move, also as the mustache with the mouth.
Any idea, where is the problem?
Thank you for your answers.