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Eye Tracking and Unreal

Hi All,

I have eye tracking hardware and software that want to integrate in Unreal project.
Basically in the really end I need to have two meshes that when I am going to look at one of them on the screeen it should scale by 1.5 on all three axis and when look at other it should do the same, but previous mesh should come back its original size.

I’ve never used Unreal at all, but have c++ background.

I would like to ask your suggestion how I can approach it ?
(means how can I integrate my eye tracking into project and use it. Eye tracking need some short time to be initialized - up to 5 seconds )

Just need basic idea with few conceptual steps on how to do it…

Thank you guys for guiding me