Eye Material Setup

Hello, Does anyone has idea how to setup eye material? I imported eye.fbx and textures from Blender. It doesn’t look good in unreal. Masked area on top of IRIS does not look like translucent (glass type) like it does in Blender.


Blender eye front and side


Unreal eye front and side


Unreal material details and graph.

Hi there,

If you want everything under one mesh, I’d recommand the approach Epic is using for their metahuman eyes, it uses a custom shading model.

But if you already have your own set of textures / geo. I’d recommend splitting the mesh in multiple parts so you can split your shading models. (either different meshes or different materials slots)
Your cornea would be translucent, your scleara / iris / pupil would be opaque.

If you’re confused on how to setup a translucent material, William Faucher made a great video about it that is still relevant. https://www.youtube.com/watch?v=NbNz7gQ4eJg&ab_channel=WilliamFaucher

Hope that helps.
T