Hello, Does anyone has idea how to setup eye material? I imported eye.fbx and textures from Blender. It doesn’t look good in unreal. Masked area on top of IRIS does not look like translucent (glass type) like it does in Blender.
If you want everything under one mesh, I’d recommand the approach Epic is using for their metahuman eyes, it uses a custom shading model.
But if you already have your own set of textures / geo. I’d recommend splitting the mesh in multiple parts so you can split your shading models. (either different meshes or different materials slots)
Your cornea would be translucent, your scleara / iris / pupil would be opaque.