Hello everyone,
I’m developing an app for windows that should run with a Meta Quest 2 connected via the USB cable or air link.
everything works except the eye level.
In the VR template of UE5.1 I can’t make my eyes be at the right height by default, the only way I’ve found is by following this procedure:
-connect the Quest via QuestLink to the PC
-Open a blank VR template scene
-Start the VR preview in Unreal
-Wait until the app appears in the Headset
-push the quest menu button and click on reset view
-place the headset on the floor (while keeping a finger on the ir seonsor to keep it awake) and click A button to reset the view
Now the view is set to the correct height.
is there any way to avoid this madness everytime I open the app? what I find odd is that in the oculus menu the height is set correctly but somehow Unreal does not consider the global quest height setting that works everywhere else.