Extrusion for Collision Volumes

Hi, how much cm/mm extrusion do you use for i.e. floors and walls in Unreal? I mean hand made collisions not any engine / plugin generated. Thinking of a 3rd person racing game with hand made collisions for the floor track and guardrails. Or first person game and enterable buildings.

Also in order to avoid hang ups of a car i.e. how smooth should the curves be in order to keep the collisions somehow low poly? Alone in regards to meshes I know engines draw at least 3 times in realtime: meshes, collisions and shadows. Thus I don“t want to strain draw calls.

Would need your suggestion for 1st person and 3rd person (if you make any difference?) and for fast dynamic games like racing game versus stealth FPS. Also would you make it differently in Unity versus Unreal from any reason? Thanks!