I am having a bit of concern getting started. I setup a new project using the sample assets, the car driving game example. Within a few seconds the CPU usage jumps from 17% for that app up and up. I have a screenshot I can upload showing 177% CPU. The fan kicks in full blast and doesn’t go off. Computer is fully upgraded MCP 2015 / 16 gb ram / ssd …
I am not sure what to do. Am I going to need a different computer? I would like to try and find a way to limit the cpu use, even if it slows down the app.
Secondly, would like to learn more about why there so much use. Literally I have not added anything to a sample project and just panning around and it kicks in this much. I saw on first install that it didn’t like my version of xcode but it went ahead and rendered a bunch of … shaders or components … a window popped up right after install and counted down from about 3000. I updated xcode and it said it might have to re-render those assets but no window popped back up. Is this possibly what is going on?
Just getting started so any tips would be appreciated.