Hello.
I’ve been working on a project for a while that was made in engine version 4.24.
After I was done with this project, I moved on to the next one. And this time I downloaded the latest version of ue4, which is 4.27.2. And I noticed a MASSIVE performance loss compared to 4.24.
4.24 has 120 FPS in a new project.
4.27 has ~70 FPS in a new project.
I couldn’t determine what or why exactly is responsible for that performance loss. It’s not static meshes or lighting. Nor it is a postprocessing.
I’ve experimented, and noticed that if I delete a certain number of objects (not only meshes, just random stuff) on the scene, at some point FPS instantly jumps to 120. But when I ctrl+z the last deleted object it drops back to ~70.
However, if I return everything back and then delete just this object, it does nothing to FPS again.
What may be causing this performance loss?