So right off the bat, the problem I’m having is extreme jitter / Lag when Rotating or Moving in a multiplayer game after being attached to another actor.
Here is a short video showing the issue, with simulated 35 fps, 250 Ping and 5% packet loss for a worse case scenario.
I am toggling the Attachment & Detachment with a key during play in the video.
( you can tell the difference immediately)
The player pawns are set to Replicate
And the attachment & Detachment is triggered on the server.
( Note this happens regardless of AttachActorToComponent and AttachActorToActor )
I’m not familiar enough with networking to answer your (excellently presented) questions.
But, I get the impression that the VR Expansion Plugin is prerequisite to doing any multiplayer replication for VR in UE. (It resolves " buffered move sends causing rollback" which may be what you’re experiencing)
Thank you for your suggestion, I will also look into this for other issues.
I have since realized that the problem occurs regardless of VR and even in empty projects. I will update the post to include recent information to make it more relevant to the probable cause.
Thanks again!
Call the attach function on both the server and the client, with a multicast and it should work fine, I did this recently for my project and after multicasting it it worked perfect