Extracting sprites from sprite sheet has issues- blurry/ pixelated/ broken? VT Texture?

I’m having issues with extracting sprites from a sprite sheet, it’s 1000 x 1000 resolution and looks fine when viewing the sprite sheet:



But whenever I try and extract the sprites I get issues-
Firstly, the sprites appear all blurry (despite applying paper 2d texture settings-)

Although they DO fit into the grid of 1000 x 1000 in this menu, HOWEVER, once extracted, they’re not only blurry but chopped up and sorted out wrong?

I haven’t extracted sprite sheets for non pixel art projects before so I’m not really sure what I’m doing wrong (since I’ve never run into this issue before and done a handful of pixel art projects!)


It says that the file is a VT Texture and, when I click convert, it doesn’t- this is the only thing I can think of which might be interfering with the extraction.

Any help/ ideas of what to do would be greatly appreciated! :heart:

Based on your screenshot, your sprite sheet appears to have a lot of Mips, which I believe work something like LODs. Below are my settings, you might try to duplicate them and/or look into Mips.

Mips in Unreal Engine 4 (UE4)/UE5 - Create Custom Texture Groups — Chris McCole