Hello, is there a way to extract static meshes from a blueprint and have the extracted meshes placed in the exact same spot in the scene?
For example, in 3DsMax if something is “Grouped” I can “Explode” the group and all the geometry in the group are placed in the scene root. And the geometry still has the same position in the world after the group is exploded.
Since I am asking about exploding a Blueprint, I totally expect the geometry that was in the blueprint to have new transforms because the parent of the geometry is not the Blueprint anymore; the parent is now the World. As long as the geometry is still in the same spot as it was when it was in blueprint was holding it in the world.