Hello everyone, I’m looking for help with extracting the ‘World Location’ of a bone, as it is called in the animation’s Details pane, or more precisely, its position relative to the root, and converting it into a curve within the animation itself.
After some research, I created the following AnimModifier, but the values I get don’t match the ones displayed in the Details panel. Probably, I’m not understanding the meaning of BonePose.
The project is in Unreal Engine 4.26, and as a humble designer!