Hey everyone! I am new to unreal engine, and I have some troubles…
I have a datatable and I want to create a for loop to be able to manipulate automatically each row of the datatable. For that, I used the blueprint you can see above. I create a column in my datatable named “Type” where I duplicate the row names in to be sure it would work. But when I start to play, it looks like it does definitely not work to transform string into name.
I don´t know if it was clear but does anyone have an idea how I could do that please?
Thanks for reading 
This might not be a helpful answer, but you might be having the same problem I’m having.
Have you tried using Print String on the Array Element, and Print String on the original row name of your Data Table (obtained via Get Data Table Row Names), and comparing the two?
Hey, I indeed added some printstring to know a bit what were happening and they correspond to my row names… It seems like it is in the part of getting the row name that the function does not want to increment
Like it reads the first row name, but then during the looping it doesnt change
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Btw I found a solution today that worked, it is definitely not the prettiest one buuuut it worked
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To be honest I don’t understand why that works, but well done anyway!