To guide the player across a level (think Saria’s music in Ocarina of Time’s Lost Woods), I’d like to show the intensity of a Musical Clue as a sound wave.
I need to somehow retrieve the sound wave and make it bigger or smaller depending on the music level.
Since sound waves ARE displayed in the Editor I’m hopeful there might be a way to access them? Any idea where I should start?
I could also do some kind of flipbook animation, OR extract the desired wave myself and put all the data into a table, I don’t really know what’s the most optimal way to go. The sound wave doesn’t need to match PERFECTLY the music in exact real-time, although it would be a plus.
Thanks for your suggestions