Hi guys & girls.
I’ve asked this question in many places, but have yet to have a response and so I am hoping that someone here can help.
Essentially, I have a client-server architecture and I would like to collect user input (mouse and keyboard events) on the client and then send that input to UE4 to move and control the game. The client is a separate application from the UE4 application.
I know that I could collect all user input on the client, format as JSON (for example) and send that JSON to UE4, deserialise the data and map the user input to whatever within UE4, but that is a very long process.
Is there a better way? I.E, does UE4 have some interface that accepts keyboard and mouse events? The keyboard and mouse events from the client will be communicated to the server (UE4) via UDP.
Any help would be greatly appreciated.