I’m just taking my first steps with the engine (having a blast so far, I must say).
I’m in the process of establishing an independent studio at home, and currently in the process of learning 3D and animation, so I could create my own assets.
A somewhat-interesting question has come to mind, and I bet some of you will be able to shed some more light on the matter:
When creating new assets, I have two main options:
creating the model, importing it to UE and designing its Material using, well, Materials,
or creating a finalized mesh (with textures, UV maps and all) and importing it as a final asset.
Are there any differences between the two approaches?
I don’t know, performance-wise? Maybe one approach makes the pipeline slower?
What’s your method of work, and why?
Would love to get some input on that matter.
I hope I didn’t say anything incredibly stupid.
Thanks in advance!