External File Use

Hey @a.carter1182, I’ve also seen this kind of issue regarding the scope of android projects, so maybe the fix for them might work for you as well:

It seems Unreal has a few checks for the locality of the files. It seems that using something other than the FPaths might work, as this discussion thread describes:

I hope some of these can help answer your question, let me know if it doesn’t!
-Zen :vulcan_salute: