Exterior Light Studies

Thanks.
I’ve used Google Earth + Sktetchup + UE4 Landscape Tool. I used a Sketchup tool to grab real topography information of a real location from Google Earth. It’s been a while since I did this though, so I can’t say if Sketchup still has this feature… Then I exported the terrain geometry from Sketchup to 3DS and created a grayscale elevation map which I applied on UE4 Landscapes to get the elevation I needed.

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I’ve just followed this: Grass Quick Start in Unreal Engine | Unreal Engine 5.3 Documentation

  1. I’m using Distance Field AO just for the rain light scenario. In that case, I’ve set the skylight to movable. For the other light scenarios I’m relying on default AO.
  2. Two sided foliage for everything but the billboards.