Thanks.
I’ve used Google Earth + Sktetchup + UE4 Landscape Tool. I used a Sketchup tool to grab real topography information of a real location from Google Earth. It’s been a while since I did this though, so I can’t say if Sketchup still has this feature… Then I exported the terrain geometry from Sketchup to 3DS and created a grayscale elevation map which I applied on UE4 Landscapes to get the elevation I needed.
I’ve just followed this: Grass Quick Start in Unreal Engine | Unreal Engine 5.3 Documentation
- I’m using Distance Field AO just for the rain light scenario. In that case, I’ve set the skylight to movable. For the other light scenarios I’m relying on default AO.
- Two sided foliage for everything but the billboards.
