Exterior Invisible, Interior Visible

Hi Unreal Community,

New to Unreal so bare with me please.
I’m trying to create the illusion of a floating gateway/portal into another room. This is in VR. I’ve tried some solutions regarding scene capture components and creating render target materials but don’t know how to figure out how to make them stereoscopic. Instead the simplest solution I need specific to this project is I just want the interior of a room to render (stereoscopic of course) and the exterior be invisible and mask the rest of the small house. Sort of like an invisibility cloak (sorry but its the best way to explain it). Does anyone know how to accomplish this or even maybe having a render target be stereoscopic for the other solution?

Im not sure, but making the walls single sided with their normals facing inwards would achieve this effect…

Okay I’m trying to do this exact thing right now. You can use two rendertargets and offset the images based on screenposition. If X is larger then 0.5, feed it the rendertarget for the right eye.
This is currently broken. see this issue: Unreal Engine Issues and Bug Tracker (UE-37487)
The links in that issue contain screenshots of a stereomaterial you can use as example.
You can turn off instanced stereo in project settings as a temp workaround to at least continue work on your portal

SHould it work you end up with essentially a 3d tv. Not like a portal or mirror at all.
The 2dscenecapture needs some way to align it all and move with the hmd so we get a consistent view through the portal.
Haven’t figured that one out yet other then that the scenecapturecomponents can be moved in the level blueprint.