I’ve spent a bit of time today digging around trying to either insert a Tab for a Plugin into the “Windows” menu of the main Unreal Editor window or to create a new dropdown menu within the main Unreal Editor window.
I’ve found it easy enough to register a Tab Spawner for a Tab but either I’m missing something or functionality for actually creating a Tab hasn’t been exposed for plugins yet, a strong reason for this believe is the following comment I found within the source code:
Source Version: Github 4.0.2-release
Line 162 - Engine/Source/Editor/MainFrame/Private/Menus/MainMenu.cpp
Note: Masked the name of the commenter
//@todo The tab system needs to be able to be extendable by plugins [9/3/2013 ------.-------]
As it’s not really a documented system yet (at least that I can see (maybe I’m missing something?) I’m just curious if it is incomplete or if there’s some trick to creating a Tab from a Plugin currently which I have yet to discover.