Hi Everyone,
I have been trying to extend the post process pipeline with a bit of my own code. To do this I would like to expose a shader value to the editor so I can change it via the editor, like most of the post process variables for example.
I have looked at the saturation shader value and tried to copy its behaviour adding a UPROPERTY for the BlueprintReadWrite and a UPROPERTY for the interp. This step seemed to work as my adjustable variable shows up in the editor. The problem is that the value in FinalPostProcessSettings never gets updated when I adjust the value in the editor. It looks like I am missing a callback?
I hope someone can help me out,
Cheers and have a great day,
David