Extending the functionality of a parent ABP in a child ABP?

Hello! In my current project, there are situations where I believe I want to extend on an animation blueprint’s functionality as a child bp may extend its parent’s bp.

For example, both the player and the enemy can walk and run. However, only the player is capable of wallrunning. Therefore I imagine both the player and the enemy can inherit from the same abp, but the player’s animation blueprint would be extended with additional wall running states. However, while it is possible to extend and override the logic, I don’t see an option to extend the anim graph. Can someone give me pointers on this?

Hi there @Munchkinomatic,

Welcome to the Unreal Engine forums! :partying_face: :tada:

This topic has been moved from International to Programming & Scripting: Blueprint.

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