Extending OpenEXR capture to sequences

I’d like to extend the code for OpenEXR High Res capture to handle image sequences, so that Matinee can output higher bit-depth layers for later compositing.

What is the best way to go about doing this? The HighRes Screenshot code seems to be triggered in quite a different way to that for, say, PNG outputs in Matinee.

Any advice?

thanks!

You can try modifying the source code where its handling the matinee sequences and replace or add TakeHighScreenShot function. You can look into “ProcessScreenShot” function inside “GameViewportClient.cpp” file.

Thanks,