Let’s say I want to implement a weather system in my game. There would be multiple weather profiles (“sunny”, “ovrecast”, “raining” etc). The game would pick a weather profile at random, use it for a few in-game hours and then smoothly blend into another randomly picked profile.
My idea of implementing this is to create a new asset type similar to a Day Sequence Collection. Instead of a collection of day sequences + boolean conditions, it would be a collection of day sequences (each representing a weather profile) + probabilities and durations of each weather profile.
First of all, am I not reinventing the wheel? Isn’t there by any chance some ready made solution that already does everything I want?
And if the answer is no, Is this the correct way of approaching the problem? Or would a seasoned Unreal dev choose a different for a weather system?