Hello…
So I have an class extending from UActorComponentClass in c++.
I want to extend that class in blueprints but when I search that class in create blueprints tab, I am not able to find it.
Although I am able to find the actorcomponent from which I inherited it from.
UCLASS(ClassGroup = (Custom), BlueprintType, meta = (BlueprintSpawnableComponent, IgnoreCategoryKeywordsInSubclasses, ShortTooltip = "Gaba"))
class PROJECTDIVINE_API UChampionComponent : public UActorComponent
{
}
I tried adding some UCLASS specifiers but no difference.