Hello, I’m trying to extend the controller from unreal engine.
The goal is, that I can later create controllers for the player and for my AI that share some functionality, using PlayerController and AIController from the engine.
However I’d like to avoid writing directly into the controller source code from unreal, since I’m not aware of how to avoid conflicts with engine updates.
What options do I have to achieve this? I’d also like to add that I’m new to c++ and therefore may haven’t seen some of the simple solutions.
Thanks in advance for your help