Hello,
I’m creating a color picker from a utility widget everything work but i don’t know if it is possible to call it natively in the editor like editing a color variable. Is it possible to replace default color picker with the one i made without modifyng the engine?
Looking closer to the engine source it’s called from OpenColorPicker(PickerArgs); the idea i have is to change this function and add at the beginning a delegate execution FOnOpenColorPicker() that return the PickerArgs this way i can process the data of FColorPickerArgs but it require a engine change because it’s not implemented.
Is there a different solution?