I’m new to the animation scene inside Unreal and i’m trying for a while to extend the space a character walk.
I’m using metahumans and assigned a mocap animation (a few actually) that i downloaded for free on the marketplace. But some of these animations are too short, so it limits the length of the video takes i can make.
My question is, is there a way to extend the distance covered by a character in an already existent animation? If not, maybe i can use the loop to replicate the animation, like a collage, to keep the character, let’s say, running for longer…
I hope someone take the time to clarify this, cause i’m relly lost in here.