Hey, if I extend a function created in C++ in a blueprint object from that same class - Will the extended event (C++ code and BP code) *both *fire when called from either the c++ class or the BP? Or will the extended part only get called if the event is called from the BP object?
Also I’m struggling to figure out how to extend my own c++ function, can I only do that to lower level class functions like beginPlay? Can I create my own C++ function and then add to that in BP? I’ve looked through examples and googled it but I’m probably missing something too basic to mention from the things I looked at.