Extended Facebook Online Subsystem

https://www.gamednastudio.com/plugins/images/ExtendedFacebook/Update31.png

We decided to create Discord channel to provide better support and send realtime updates about all our products.

We strongly encourage you to join our channel: https://gamednastudio.com/discord

As promissed! The nodes works perfectly. All you have to do is to follow the instructions of documentation and/or follow the project example. In my case i didn’t, so when things went wrong i asked for help and the guys of gameDNA was very helpful, kind and had some patience with me (i don’t have any program skills). They helped me to solve my issues. Tks a lot gameDNA!

Thank you for your appreciation! :wink: It means a lot for us :smiley:

Extended Facebook 2.11.0 Preview for UE 4.22 Preview 2!

We’ve just released plugin binaries for Unreal Engine 4.22 Preview 2.
You can download it from GitHub repository on releases tab.

If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Extended Facebook 2.10.2 for UE 4.21 released!

We’ve just released hotfix for Unreal Engine 4.21.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Google Play Services Games for Android updated to 17.0.0
  • Fixed compilation error on iOS with new SDK.

If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

http://gamednastudio.com/plugins/images/ExtendedFacebook/Update32.png

Extended Facebook 2.11.0 for UE 4.22 released!

We’ve just released plugin binaries for Unreal Engine 4.22.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Compatibility updates for Unreal Engine 4.22

If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Did you add facebook analytics functionality?

Plugin currently supports all Facebook Analytics functionality except of manual events logging.

Thanks for your answer, but I meant custom events logging. Do you have plans to add custom events logging ?

Yes, definitely! This is on our ToDo list :slight_smile:

Extended Facebook 2.11.1 for UE 4.22 released!

We’ve just released plugin binaries for Unreal Engine 4.22.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Facebook SDK for iOS updated to 5.2.1
  • Facebook SDK for Android updated to 5.1.0
  • Facebook SDK for universal platforms updated to 3.3

If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Hi

Sorry for my English

I use the plugin extended Facebook 2.11.1 on 4.22 and that’s compil very well. But on mac, there is a crash when i compil. When i disable the plugin i can compil well the app.
I can see where is the log.txt on the mac folder to see where is the bug

I don’t understand if i must install :

  • Facebook SDK for iOS updated to 5.2.1
  • Facebook SDK for Android updated to 5.1.0

Or if the plugin have already install the Sdk

Someone had got this problem ?

Thanks to the read

Edit *************

I installed gameDNA installer, run the install Extebded Facebiij and that s the same bug

I saw the bug in the log when i build for Ios :
/FBSDKcoreKit.embedframework.sh No such file or directory
/FBSDKloginKit.embedframework.sh No such file or directory
/FBSDKshareKit.embedframework.sh No such file or directory

Where can i download or update this ?

http://gamednastudio.com/plugins/images/ExtendedFacebook/Update34.png

Extended Facebook 2.12.0 for UE 4.23 released!

We’ve just released plugin binaries for Unreal Engine 4.23.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Compatibility updates for Unreal Engine 4.23

If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

When I try calling login with facebook from a blueprint, instead of opening a browser (with deep linking), it tries opening the relevant facebook page in the game, then complains: “Sorry, something went wrong. We’re working on getting this fixed as soon as we can.” HTML5 support is not so important for us now but fyi the app crashes when login with facebook function is called.

I followed the guide you published so settings should be fine.

[USER=“18952”]gameDNA studio[/USER] Hello! Will you update your plugins for UE4.25?
Many thanks!

The SDKs for Android and iOS are old in this plugin. Apple now wants all new applications to not use of UIWebView. The SDK which included in this plugin does use UIWebView. I’ve updated the SDK files for iOS in plugin directory (you can download it there, at least v5.5.0 Releases · facebook/facebook-ios-sdk · GitHub). Don’t forget to rename the new SDK directories as they were in old. Then I’ve managed to successful package and submit my game built on UE 4.23

does this still working?