Iv’e hit a bizzare issue. It seems the lineTracebyChanel node isn’t long enough for my needs. When the character is closer to the object it hits it no problem however when hes positioned where he actually needs to be (A fair bit higher) the line trace no longer works.
Is there a way to extend the reach of the line trace at all? (Admittedly thanks to the nature of my scene i could simply downscale everything however this isn’t preferred, I’d much rather a solid fix.)
Edit: And iv’e fixed it. Just needed to multiply the output from forward vector by another value and vola, worked!