I’m trying to develop a plugin to extend the basic animation blueprint editor so that when creating an anim blueprint from a skeletal mesh, animators will only have 2 panels: the preview scene viewport and a details panel where they could use some C++ tools to alter animations/poses easily without going threw any blueprint scripting or even looking to the anim/event graphs.
I could create some custom nodes that animators will set to alter different poses but the point would be to gather all the nodes settings in a single panel and hide the anim graph from animators.
I have looked over extending anim instance, creating standalone window plugins and creating custom anim graph nodes but I’m not sure what would be the best solution for such a specific task.
Any ingenious idea to run through this in a smart way is welcome. Thanks to all.