EXR with bounding boxes

Hello, we are currently exploring shifting from a Maya - Vray - Nuke workflow to Maya - Unreal - Nuke.

When rendering EXRs from Unreal, is there a way to get the actor’s bounding box to show up? Similar to EXRs from Vray. We use these quite a lot in Nuke and would be very helpful.

Have a good day, cheers!

-Seth