Expression must be a modifiable lvalue (error)

ProvideContext is a const function, and thus cant alter member variables. You’ll probably have issues with your FoundActor too

why am I getting this error? (Expression must be a modifiable lvalue)

I cant Equal any value, every value every time I get this error.

295368-sdgsfhdsfh.jpg

the Code :

.h :

#pragma once
   
   #include "CoreMinimal.h"
   #include "UObject/ObjectMacros.h"
   #include "EnvironmentQuery/EnvQueryContext.h"
   #include "GetPlayerContext.generated.h"
   
   /**
    * 
    */
   UCLASS()
   class SHOOTEMUP_API UGetPlayerContext : public    UEnvQueryContext
   {
   	GENERATED_BODY()
   
   		
   public:
   		UGetPlayerContext();
   
   		virtual void ProvideContext(FEnvQueryInstance&    QueryInstance, FEnvQueryContextData&    ContextData) const;
   
   		APawn * FirstPlayerPawn;
   
   		AActor* FoundActor;
   
   		bool MyDoOnce = true;
   
   
   };

.ccp:

#include "GetPlayerContext.h"
#include "Engine/World.h"
#include "GameFramework/Actor.h"
#include "AITypes.h"
#include "AIControllerV1.h"
#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h"
#include "EnvironmentQuery/Items/EnvQueryItemType_Actor.h"
#include "EnvironmentQuery/Items/EnvQueryItemType_Point.h"
#include "EnvironmentQuery/EnvQueryManager.h"
#include "MyPawnShip.h"




UGetPlayerContext::UGetPlayerContext()
{
	
	MyDoOnce = true;
	FoundActor = UGameplayStatics::GetActorOfClass(GetWorld(), AMyPawnShip::StaticClass());

}


void UGetPlayerContext::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
{
	Super::ProvideContext(QueryInstance, ContextData);
	
	if (MyDoOnce)
	{
		AAIControllerV1* AICon = Cast<AAIControllerV1>((Cast<AActor>((QueryInstance.Owner).Get())->GetInstigatorController()));
		MyDoOnce = fasle;
	}

	if (FoundActor)
	{
		
		//Set the context SeeingPawn to the provided context data
		UEnvQueryItemType_Actor::SetContextHelper(ContextData, FoundActor);
	}
}

I think im blind, lol.

thanks, bro for the answer and fast replay.