Exposure Tools - Universal Pivot Baker – Advanced Static & Skeletal Mesh Pivot Editing Tool

Universal Pivot Baker is a powerful Unreal Editor tool that lets you modify and permanently bake pivot changes into Static Mesh and Skeletal Mesh assets directly inside UE5.

27 presets. Manual offsets. Multi-selection. Asset duplication. Full instance compensation. Zero DCC roundtrips.

Fix pivots directly inside Unreal.

Universal Pivot Baker is an advanced UE5 editor plugin that allows you to change and bake pivot positions for:

• Static Meshes
• Skeletal Meshes
• Multiple selected actors
• Actor groups with custom pivots

All changes can be previewed before baking and applied either to the original asset or to a duplicated version.