Exposure Compensation keeps getting locked when animated in sequencer

Hi there, I’m fairly new to the engine but I believe I discovered a really annoying bug on UE5.0.

When I want to animate the camera’s ‘exposure compensation’ value using the sequencer, it refuses to stay on, no matter what. As soon as the value changes, the checkbox turns off. I can’t find a way around this. I’ve checked, UE4.27 works just fine.

Has anyone seen this before? Would there be a workaround?

Thank you


I’m having the same issue. Interesting that it works in 4.27… probably is a bug then.