Exposing UE5 TickPhysicsAsync Event

Thanks for the reply ! Yes, ATP_SetWorldLocation works fine if you want to moving Object with Center of Mass as the pivot. So if I want to set its Location with himself, I need to use Center of Mass as a Target and not the Transform with ATP_GetTransform.

I send you the Test Project. Blue cubes have no offset, White cubes have an offset, and Red cubes use Center of Mass as a Target. But I think that in the end, everything is coherent. I just need to integrate the fact that ATP_Set WorldLocation use the center of mass as the pivot !

Thanks for this Plugin, it really helps me with my game !

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