Exposing Speedtree parameters in Ue4

Is this possible? Can I edit the trees I’ve made in Speedtree inside Unreal Engine, with the same options I get inside ST? Ie, number of branches, size of tree etc?

no, not possible.

Thanks for the feedback. It would be great if we could do this. The number of times I have made a tree in ST, then imported into Ue4, and a branch is not the correct place, or leaves need shifting. There is no direct link between the two either, ie if I make a change in ST, it will not automatically update in Ue4.