I’ve made a light bulb mesh, with accompanying PointLight into a Blueprint in hopes of speeding up the lighting process of my scene.
The PointLight is set to Static, and I was wondering if there’s anyway to “expose” the intensity value to the editor outside of the blueprint.
I.e. I don’t want to make a variable and change it on BeginPlay, since it needs to bake.
Is this at all possible or will I simply have to bite the bullet on the ones I want different values for?
Thanks in advance!