Is there a way to export the PCG static mesh spawner’s mesh selection , so that I can keep one graph, and just change the static mesh as required?
I have seen quite some tutorials on PCG, but so far all of the have static meshes selected in the graph itself!
I know almost nothing about PCG, but is it not possible to make the mesh a parameter as with blueprints?
Can you set it on the component in the level?
I have not seen anyone do it.
Also I no next to nothing about Blueprint, as I am very new to Unreal itself.
So, I was wondering if it is possible to do it inside PCG itsef!
In the details panel of your PCG volume or spline, under PCG, Clear PCG Link button will change the spawned world actors to PCG Stamp. You can then change that PCG stamp to static mesh by going into Tool and Merge Actors.
UnrealityBites has a few YouTube videos about this, using Static Mesh as a variable or passing Static Mesh sets.
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