Is there a way to export the PCG static mesh spawner’s mesh selection , so that I can keep one graph, and just change the static mesh as required?
I have seen quite some tutorials on PCG, but so far all of the have static meshes selected in the graph itself!
I know almost nothing about PCG, but is it not possible to make the mesh a parameter as with blueprints?
Can you set it on the component in the level?

I have not seen anyone do it.
Also I no next to nothing about Blueprint, as I am very new to Unreal itself.
So, I was wondering if it is possible to do it inside PCG itsef!
UnrealityBites has a few YouTube videos about this, using Static Mesh as a variable or passing Static Mesh sets.
