Exposing Local Height Fog Component parameters to blueprint?

Hey all! Loving the new Local Height Fog component in UE5- has a lot of interesting use cases especially in the realtime vfx realm for smoke. But I’m not seeing any exposed parameters (density/color/etc) anywhere in blueprints, which would be necessary to use it for dynamic purposes. Am I missing it? Would this even be possible, eventually? Thanks!

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It’s all material parameters, isn’t it? :slight_smile:

So you would control a material instance from the blueprint.

I took a look at

https://www.unrealengine.com/marketplace/en-US/product/ultra-volumetrics

There’s not even any blueprints in there, it’s all datatables.

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