It’s feature request or maybe there is already way to do it and I don’t know how. But here is scenario.
I have houses. Each house is composed from few sections (floor, middle sections and roof). Each section have several materials assigned. (from 1 to 5). Materials do not have any particular order, or consistent type per mesh. Where on one mesh material can be plaster on other mesh, in the same slot it might be wood.
I have created simple blueprint which let me construct house in easy manner by simply adding sections to array. Blueprint takes care of assembling them in proper locations.
What I would also have, is the way to change materials of used meshes inside my blueprint. That is why I gone with multi material setup in first place.
What I need is to get list of materials from mesh (that is easy part) and then display them in default options of blueprint. I just don’t know how to expose list of materials from mesh inside blueprint. Or if that is possible at all.
It would be cool to have easy way of doing that.
Swapping single materials is easy enough, but when there are multiple materials in no particular order on mesh, then that is not so easy.