So I’ve been searching through documentation and trying to find an answer to what I’m assuming is pretty simple, but I’m not having any luck.
I have an actor blueprint which contains only a point light. I’ve setup 4 variables as well as some curves for controlling those values in a flickering action. If I drag this blueprint into my scene, I’ve exposed the variables so I can edit them right there in the editor. This way I can control the brightness, light radius, etc. per instance.
I have then taken that blueprint, and placed inside of a parent blueprint which contains a torch model and a particle system. I can access those same variables I setup when I’m editing inside the blueprint from the Child Actor Template section of the details panel. However, when I drag this parent blueprint into my scene, I cannot control the variables in the editor anymore, so I have no way of making certain torches brighter, etc.
How do I get these variables exposed on the parent blueprint so that I have access to edit them per instance in the editor? Have I gone about this in completely the wrong way? I appreciate any help or insight anyone can give!