Exposing and editing platform specific Minimum LOD in Property Matrix

I succeeded to expose the Minimum LOD section to Property Matrix for quicly editing multiple static meshes at once, but I can only change the integer value in property matrix, not the platform name.

Does anyone know how I could make it editable?
I guess I should make some changes at FPerPlatformInt, but I can’t figure out what?



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Nevermind. Got it solved!

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