Do I have the wrong impression that when you expose a variable in a blueprint, you can place the actor in the level you can set those values. I have actors all over my level with Booleans that I set for different characters, like “Can be hit” or “isVisible”. I set them all individually, but next time I open my project, all those values are back to the way they were before. I also have nothing in my constructors setting those values
Is there something wrong with my project? I also have to set navigation to static every time I Load the project, It wont ever save to static, and always switches back to dynamic.