So I have two Actors, BP_Weapon and BP_Armor that inherit from BP_EquippableItem which has a variable called ItemInfo which is a struct containing all the info of the item. It’s marked Expose on Spawn and Instance Editable. I Spawn the actor and pass the item info in to store on the actor, it also includes the item’s mesh and material so that my inventory is completely data-driven.
It all works. When you equip an item in the inventory screen, it spawns the actor and attaches it to his back socket. However when I save the project and reload it. The Spawn Actor From Class nodes list the item info pin as “Fallback Struct” and the functionality is broken. I have to refresh the node for it to fix it and then it works again. But I have to do this everytime I load the project. Is there something I did wrong? The item struct is called S_ItemMaster and I’ve made changes to it as I went, but it’s hooked into A LOT of things and this is the only spot where it breaks on project load. Here’s a picture of the occurence.