exposed c++ variables with umg not working

Any idea why it is not showing the values?

https:///789b3f794ae957ae85362e21cfca45fb

https:///7736662f8934214092b4332144801e25

https:///9a6aaa0c4be599c01bb73b2e131193fb

https:///37fc6d6d1c596f5f31fdaea6a6e80ad4

The PlayerPawn is not a ScarGun, so the cast fails.

what should i use then i have tried a lot of things that connect and non seem to work

not sure what you are asking but you need a reference to your UMG widget to access its components.

so when creating the widget have a property in your playercontroller or playerpawn and use it from there as necessary.